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About Game

Deep Space Observatory is an atmospheric incremental/idle game dedicated to deep space exploration.

Explore the star map simply by hovering your cursor over glowing anomalies. Collect scientific data and deploy observation platforms. Every new upgrade changes the pace of your expedition: more objects appear on the map, your scanning radius expands, auto-scanners are unlocked, collection chains are formed, and new data types emerge.


As you progress, you will gain access to photometry, spectroscopy, and the search for transit curves. Forge your own path through the skill tree and gradually transform manual scanning into the massive automated network of your very own observatory.


New Game+ and Discovery Cards

In the late stages of the game, a prestige mode becomes available. Your current expedition comes to an end, but your collection of unique discovery cards is kept forever. Choose one of the cards for your next run — it will can change your strategy in the new playthrough!

Controls

  • Mouse movement: scan glowing targets
  • Mouse wheel: zoom map
  • Left click: UI actions and platform placement

Credits

Developer

Alexander Getmanskii — gd, code, writing, art, UI

Audio

Sound effects

Click / Tick by Squirrel_404Creative Commons 0
Little thing by LloydEvans09Creative Commons 0
CLICK_143.wav by Jaszunio15Creative Commons 0
Item Pickup sound by StrechyAttribution 4.0
Level Up 01 by mokaszaAttribution 4.0
Level Up 02 by mokaszaAttribution 4.0
Click / Tick / Menu Navigation by FoxfireCreative Commons 0
monologueBlip8.wav by isaacMedinaCreative Commons 0

Music

Ambient Atmosphere (Brightest Night) by AlexGrohlPixabay Content License
Still Not Too Late (Suspense Cinematic Piano) by AlexGrohl Pixabay Content License

Visual Sources

Milky Way Galaxy wallpaper by Graham HoltshausenUnsplash License

Engine

Godot EngineMIT License
Updated 9 days ago
Published 23 days ago
StatusPrototype
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(5 total ratings)
AuthorGetSkyGames
GenreStrategy
Made withGodot
TagsClicker, Idle, Incremental, Mouse only, Sci-fi, Space
AI DisclosureAI Assisted, Code

Development log

Comments

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I can't see anything in a simple Macbook Pro 13" :(

Hey! Thanks for the heads-up.

I’m aware of the visibility issue on the 13" MacBook Pro — sorry it’s causing trouble for you.

The good news is I’ve already fixed it. As soon as the jam ends, I’ll upload the new version.

Appreciate your patience!

(+1)

Very original incremental. I really enjoyed it. 

(+5)

the UI is hard to see with the screen warping gimmic 

(+1)

Thank you, valid point. I'll fix after the jam.

(+3)

The menu buttons are so small I have to be very close to my screen, or I cant see what is ritten.

Thank you for letting me know! I understand how frustrating that is.

Could you please tell me what screen resolution you're using? I'm aware of the UI issue at 2K and above — the buttons do become too small. Unfortunately, I couldn't fix it during the jam, but I will definitely address it after the jam ends. Thanks again for your feedback and patience!

Maxing out parallel scanning reverts it back to only auto scanning one at a time. Also hope for there to be an option to disable the screen bending/distortion to just make it a flat screen.

(+1)

Thank you for playing the game and for taking the time to share your thoughts!

  • Regarding your bug report about parallel scanning reverting to single auto‑scan: Thanks for the heads‑up — I’ll check it out.
  • Regarding your request for an option to disable screen bending/distortion (to make it a flat screen): You’re not the first to ask for this, which means it will 100% be in the full version.

I’ll be addressing everything after the game jam ends.

(1 edit)

Returned to the game and it seems like the single auto scan has been fixed. Probably should have tried refreshing first before commenting.
Edit: The cancel button for new game+ doesnt seem to work.

UI for 4k is too small (I have 200% zoom in my system, however it's ignored).

Thanks for your feedback!
The game currently doesn’t respect system zoom on 4K displays, which can make the UI appear too small. I’ll fix the scaling and improve DPI support after the jam ends.